oh yes, you're right, I guess we never did that.

If someone wants to style an input field, they can set the font size/style
on an input text field without calling setHTML. But if there are style
changes in the text
it's just going to make a mess when they start editing it.

I notice that we have a capabilities for this feature, which is disabled for
DHTML, maybe we should should disable it for  swf also, so people get
a warning in the debugger, and don't expect it to do anything useful.










On Fri, Apr 9, 2010 at 12:59 PM, André Bargull <[email protected]>wrote:

>  "setHTML(..)" is only defined on lz.inputtext. There is no corresponding
> method for lz.text, is it? See LPP-6617
>
>
> On 4/9/2010 6:35 PM, [email protected] wrote:
>
> Hi Roger,
>
> The inputtext class doesn't support HTML formatting in any useful way right
> now. It inherits the
> setHTML flag from lz.text, but the behavior is not well defined when you
> start entering text.
>
> There is a rich text editor component that is specific to Flash 8, in the
> incubator/rich-text directory,
> but it works by doing low level calls to the Flash TextField and TextFormat
> objects directly.
>
> That component could probably be made to work in swf910 with some effort,
> but it's a somewhat difficult
> task, because the code pokes directly into the LzSprite object, and that
> implementation has diverged
> somewhat from swf8 to swf10.
>
> We're looking at the design of an updated text class that can take advantage
> of some of the
> powerful features of Flash 10's text engine. The challenge will be to see
> how to expose these
> new features and also try to have as much cross-platform compatibility as
> possible with the
> DHTML runtime.
>
>
>
> On Fri, Apr 9, 2010 at 11:29 AM, Roger Yarrow <[email protected]> 
> <[email protected]> wrote:
>
>
>
>  > This is occurring in OL 4.7.1 swf9/10.  I searched JIRA for a bug but> 
> couldn't seem to find a match for this situation.  Are users supposed to> 
> just enter bugs directly into JIRA or post here first?  :)>> The issue is 
> that inputtext, once clicked or selected, gets all screwy with> drawing HTML. 
>  Once clicked/selected, all text is rendered improperly and> cannot be 
> recovered -- meaning it is always drawn wrong no matter how many> times you 
> set the text.>> Run the test program.  Just click each button back and forth 
> as many times> as you want and the HTML will render properly.  Next, click 
> inside the> inputtext (focus) and/or select text within it.  Then click one 
> of the> buttons -- when the text updates, ALL the text will forever be 
> displayed> underlined or bolded depending upon which tag was in use at the 
> time of the> click.  So, if you click Bold and then select from the 
> inputtext, click> Underline, and all your text is bolded.  Reload the app, 
> perform the same> feat on Underline, and all your text will forever be 
> underlined.>> If I set the inputtext selectable="false" the problem still 
> occurs.  You> click on the text, it selects it ALL (which I think is another 
> bug?) and> then the HTML rendering behavior appears.>> <canvas width="100%"  
> debug="true" height="560" >> <simplelayout axis="y" spacing="10"/>> 
> <button>Bold>     <handler name="onclick">>         <![CDATA[>             
> test.setAttribute('text','<b>Here is bold<*/b><br/*><br/>And this> should be 
> plaintext<br/><br/><b>And bold again</b>');>         ]]>>     </handler>> 
> </button>> <button>Underlined>     <handler name="onclick">>         
> <![CDATA[>             test.setAttribute('text','<a href="#"><u><font> 
> color="#0000ff">Here is a hyperlink<*/font></u></a><br/><br/*>And this 
> should> be plaintext');>         ]]>>     </handler>> </button>> <inputtext 
> width="300" height="200" id="test" multiline="true"> 
> oninit="this.setHTML(true)"/>> </canvas>>
>
>  --
> Henry Minsky
> Software [email protected]
>
>


-- 
Henry Minsky
Software Architect
[email protected]

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