The problem does not exist anymore ;) For a long time I have been using as3 classes in my A/V class definitions. Yesterday I decided to change all of them with the openlaszlo built-in A/V classes (although they do the same things with my classes, they are more understandable of course). So, now everthing works fine. Thanks
2010/5/31 cem sonmez <[email protected]>: > thanks michaela, > I found that there is already an opened bug report about this > problem. He uses mediastream and the workaround is to attach the > mediastream to the videoview, but sound echoes very much. Anyway I see > that there is a workaround via using mediastream. > I will give a try with mediastream. > Thanks > > > 2010/5/31 Michaela Merz <[email protected]>: >> >> Cem: >> >> I am using mediastream: >> >> <rtmpconnection name="rtmpc" id="rtmpc" >> src="rtmp://www.sigme.us/oflaDemo/" autoconnect="false"> >> <handler name="oninit"> >> startUp(); >> canvas.rtmpc.setAttribute("connectionparams",canvas.secid); >> rtmpc.connect(); >> </handler> >> </rtmpconnection> >> <mediastream name="s1" >> type="rtmp" >> /> >> <mediastream name="s2" type="rtmp"> >> <handler name="oninit"> >> StartReceive(); >> StartStream(); >> </handler> >> </mediastream> >> >> [...] >> >> <videoview id="live" width="0" height="0" name="nlive" type="rtmp" >> stream="$once{canvas.s1}" debug="true" playvolume="0"> >> <microphone id="mic" name="nmic" capturing="false" >> silencelevel="100" >> silencetimeout="50"> >> <method name="_makeDevice"><![CDATA[ >> var dev = super._makeDevice(); >> // dev is the microphone >> dev.codec = 'Speex'; >> dev.soundTransform = this._sound; >> dev.setUseEchoSuppression(true); >> ]]> >> </method> >> </microphone> >> </videoview> >> >> >> No crashes. Just garbled sounds on the receiver. I bet it's an FlashPlayer >> BETA issue. >> >> >> Michaela >> >> >> > > > > -- > Cem SONMEZ > -- Cem SONMEZ
