Yeah it's kind of sad - Flash used to work flawlessly across platforms.  For 
the first time, we find ourselves having to add quirks to work around 
platform-specific bugs in Flash.  Adobe also seems to be missing more and more 
serious bugs.  The last one was where mouse events were completely broken in 
Firefox 3.6 on OSX - I would have hoped someone noticed things like google 
street view breaking in QA land.  Fortunately, we were able to come up with a 
workaround, so it's one less thing OL developers have to worry about...

Let us know what you find!

On Jun 13, 2010, at 3:27 AM, "Michaela Merz" <m...@michaelamerz.com> wrote:

> 
> Hi Max:
> 
> The following version
> 
> LPS
>  Version: 5.0.x.0
>  Release: Latest
>  Build: tr...@16702 (16704)
>  Date: 2010-06-12T08:09:07Z
> Application
>  Date: 2010-06-13T10:12:58Z
> Target: swf10
> Runtime: 10.53
> OS: Linux 2.6.31.12-174.2.22.fc12.i686
> 
> seems to introduce a completely new bug. No audio at all (with my
> application)
> 
> Windows -> Red5 -> Linux -> NO Sound
> Linux-> Red5 -> Windows -> Sound OK
> 
> Same source works great on 4.7.1 and 4.7.2
> 
> However - I finally discovered, that my previous mentioned problem was
> indeed pilot error on my part. The correct use of the parameters is as
> follows:
> 
> <method name="_makeDevice"><![CDATA[
>   var dev = super._makeDevice();
>  // dev is the microphone
>   dev.codec = 'Speex';
>   dev.encodeQuality=6;
>   dev.framesPerPacket=1;
>   dev.rate = 16;
>   dev.soundTransform = this._sound;
>   dev.setUseEchoSuppression(true);
>   ]]>
> </method>
> 
> which compiles without errors and/or warnings even with 4.7.2
> 
> But even playing around with those parameters does not solve my underlying
> problem - BAD SOUND under Linux - stuttering, distortions - the works. I
> already filed a report via Adobe JIRA. Maybe this problem is even related
> to the 'NO SOUND' problem mentioned above? We'll see.
> 
> Just to make sure that it's not my Linux box: Sound works perfect with any
> previous 10.0 Flash environments.
> 
> I'll keep you posted.
> 
> Michaela
> 
> 

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