Yeah it's kind of sad - Flash used to work flawlessly across platforms. For the first time, we find ourselves having to add quirks to work around platform-specific bugs in Flash. Adobe also seems to be missing more and more serious bugs. The last one was where mouse events were completely broken in Firefox 3.6 on OSX - I would have hoped someone noticed things like google street view breaking in QA land. Fortunately, we were able to come up with a workaround, so it's one less thing OL developers have to worry about...
Let us know what you find! On Jun 13, 2010, at 3:27 AM, "Michaela Merz" <m...@michaelamerz.com> wrote: > > Hi Max: > > The following version > > LPS > Version: 5.0.x.0 > Release: Latest > Build: tr...@16702 (16704) > Date: 2010-06-12T08:09:07Z > Application > Date: 2010-06-13T10:12:58Z > Target: swf10 > Runtime: 10.53 > OS: Linux 2.6.31.12-174.2.22.fc12.i686 > > seems to introduce a completely new bug. No audio at all (with my > application) > > Windows -> Red5 -> Linux -> NO Sound > Linux-> Red5 -> Windows -> Sound OK > > Same source works great on 4.7.1 and 4.7.2 > > However - I finally discovered, that my previous mentioned problem was > indeed pilot error on my part. The correct use of the parameters is as > follows: > > <method name="_makeDevice"><![CDATA[ > var dev = super._makeDevice(); > // dev is the microphone > dev.codec = 'Speex'; > dev.encodeQuality=6; > dev.framesPerPacket=1; > dev.rate = 16; > dev.soundTransform = this._sound; > dev.setUseEchoSuppression(true); > ]]> > </method> > > which compiles without errors and/or warnings even with 4.7.2 > > But even playing around with those parameters does not solve my underlying > problem - BAD SOUND under Linux - stuttering, distortions - the works. I > already filed a report via Adobe JIRA. Maybe this problem is even related > to the 'NO SOUND' problem mentioned above? We'll see. > > Just to make sure that it's not my Linux box: Sound works perfect with any > previous 10.0 Flash environments. > > I'll keep you posted. > > Michaela > >