Well, I found a workaround. I've included the workaround in case anyone else is banging their head against the wall over this.

Add the code below under the element with the swf resource:

<handler name="ontotalframes">
var bdel = new LzDelegate(this,'playRes')
                                            lz.Timer.resetTimer(bdel,100);
</handler>
<method name="playRes" args="ignore=null">
                                            this.sprite.loaderMC.play();
</method>

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