That worked. Thanks a lot guys Chris
On 11-03-05 05:44 PM, P T Withington wrote:
You've got an extra level of indirection (with names) here that you don't need. You should just use the object itself: <canvas> <attribute name='zoomed' type='lz.view' value="null" /> <class name="zoomingbutton" extends="button"> <handler name='onclick'> var current = canvas.zoomed; if (current) { current.unzoomify(); } canvas.zoomed = this; this.zoomify() </handler> <method name="zoomify"> // Do the zooming and centering, etc. </method> <method name="unzoomify"> // Back to normal </method> </class> <zoomingbutton ... /> <zoomingbutton ... /> <zoomingbutton ... /> </canvas> On 2011-03-05, at 16:59, David Greisen wrote:It sounds like you need something like javascript's getElementById(). Then you could store the id of the open window in an attribute, then convert the id string into an object. I've looked through the docs and can't find anything like that for ids. Which is odd, and means I am almost certainly missing it. If all of your buttons are in or about the same view you can accomplish this quite easily using names. (not tested) <view> <attribute name='openbutton' type='string' /> <button name='button1'> <handler name='onclick'> if (parent.openbutton) { var oldButton = parent[parent.openbutton]; oldButton.close(); } parent.openbutton = this.name; </handler> </button> </view> On Sat, Mar 5, 2011 at 2:20 PM, Chris Janik<[email protected]> wrote:Sorry, I think my question was poorly put. Here's what I'm trying to do. I've created a class of buttons that when pressed animate to the centre of the screen and display a description of the item (see attached screenshot). What I'm having trouble with is determining which button is open and closing it when another button is pushed. Here's own I'm calling the class (for testing purposes) <abutton id="PWNButton" x="1200" y="100" theText="desc:/desc/PWN/text()" Logo="PWN" Site="http://www.yahoo.com"<http://www.yahoo.com>ImageCalc="1.0350877193"/> And here's the handler I was trying when a button is clicked <handler name="onclick"> Debug.write('Current open button = '+OpenButton); if (OpenButton == null) { OpenButton = classroot.id; Debug.write('New open button = '+OpenButton); classroot.OpenDisplay.doStart(); return; } else { OpenButton.CloseDisplay.doStart(); classroot.OpenDisplay.doStart(); OpenButton = classroot.id Debug.write('New open button = '+OpenButton); } </handler> The problem is that when I do this I get "TypeError: Cannot call method 'doStart' of undefined" - referring to OpenButton.CloseDisplay.doStart. I suppose I could use a switch statement to decide which button is open by creating an open attribute but this also seems a little messy. Thanks for your reply, ignotus On 11-03-05 01:31 PM, David Greisen wrote: You use the id as a drop-in replacement for your variable. <canvas> <view id='firstview' visible='false' /> <script> Debug.debug(firstview.visible) </script> </canvas> prints false to the debug console. On Fri, Mar 4, 2011 at 6:54 PM, Chris Janik<[email protected]> wrote:Many times I've referenced an active view by opening them like so OpenBW = new lz.BigWindow(canvas, {x:xcor, y:10, width:wid}); OpenBW = something like this<BigWindow>#3 /BigWindow after doing this I can refer to that view using the variable OpenBW. In a project I'm currently working on it would be pretty messy to spawn all of my views like the one above but I still would like to be able to reference them. How can I do this? I've tried to assign the Id of the view I want to control to a variable and I've also tried getUID but both of these return "TypeError: Cannot call method 'doStart' of undefined" Can someone please help -- ignotus
