Hi folks, We're working on getting bug heat calculations working before the Bugs team sprint next week. We were originally going to do this on a daily basis, with the script iterating over all bugs as part of garbo-daily, but that takes too long (based on a test on staging it would take ~30 hours to update all the bugs we currently have, and that will obviously increase as time goes by).
So, I've come up with a few ideas about how we could do it, and I'd like to elicit your opinions on which might be the best one. Idea 1: - Add a heat_last_updated field to the Bug table. - When the bug is touched (in a way that generates heat, see [1]), reset heat_last_updated to None. - As part of garbo-hourly, have a script that will check for all Bugs where heat_last_updated is None and update their heat scores accordingly. Idea 2: - Use the Jobs system for heat calculations. - When a bug is touched, queue a job to calculate its heat. Idea 3: - Use an Event to update bug heat whenever a bug is touched. Note, in each of these cases we would still have, as part of garbo-daily, a script that will check all bugs whose heat hasn't been updated for an arbitrary period of time and update their heat accordingly. My own thinking is: - Idea 1 is the least complex to implement (at least with my current knowledge set). - Idea 3 is a bad idea (because we have to hit the subscribers-from-duplicates when calculating bug heat and that causes timeouts) - Idea 2 is the most scalable. So, have at it Launchpadders! I await your wisdom with bated breath. [1] https://dev.launchpad.net/Bugs/BugHeat#Algorithm -- Graham Binns | PGP Key: EC66FA7D
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