On 24/11/11 23:26, Ian Booth wrote: > Hi Huw > >> In my experience these rules usually apply: >> >> Do as little as you can. Spend the absolute minimum time on it. >> Do just enough (technical work) so that changes can easily be made (this >> is usually just a way of including reusable elements). >> Everything should be a hack. >> Code badly. >> Don't reuse any of this work. If you're thinking of re-using it your >> prototypes are probably WAY too high fidelity and your code is too good. >> Don't worry about your usual technology stack. Static images, HTML and a >> little JavaScript (not necessarily your usual framework) are your friend. >> It'll be tempting to make a few extra things work. Don't do it. Seriously. >> MUST be easy to deploy/share. Sometimes to test we'll need users to >> download and look at things, sometimes they'll be able to look at a link >> on the web. >> Don't worry about making the design perfect, do just enough that the >> meaning is clear. >> If you need a database/web framework etc. you're probably doing too much. >> > <snip> > > All very excellent points and well said. > >> Ian, I realise some of these things disagree with with some of the goals >> you were hoping for, but hopefully my experience will help a little bit. >> >> The prototypes for the manage disclosure pages are amazing, really well >> done, but I kind of suspect that we could satisfactorily test those >> pages with half or even less of the interaction they're currently >> capable of. If all our prototypes were going to be that high fidelity >> then yes, I can see why things like data persistence etc. would be useful. >> > You would be surprised how much the managing disclosure prototypes fit > in with the points you make above. Until a day or two ago, there was one > static html file and a huge blob of javascript to make the various pages > hang together. There was a small amount of initial effort to set up some > images/icons and other artefacts like launchpad.js containing our yui > widgets, but essentially all the rules you mentioned were followed :-) > The only things I did to add some structure were to make it easier to > tweak things as feedback came in. The mock ups may have looked good from > the outside, but I would be ashamed to show the code to someone else, > and that to me is one metric which accurately reflects if one has done > "too much" engineering on it :-) The only other person who saw it was > Jon who also worked on it.
Fantastic! > > Where I was going with my initial post was wanting to make doing the > prototype easier by using bits of LP infrastructure not available when > using just Javascript and static HTML. All the principals outlined above > would be adhered to, but the effort in doing the prototype would be > reduced because of the availability of bits of infrastructure which > would not have to be otherwise hacked together. I think using HTML5 > local storage and mustache will be useful tools to help achieve these goals. HTML5 local storage and mustache are the kind of tools I would have chosen (I have actually used HTML5 local storage for a prototype in the past). I think both of them are easily hackable and little configuration. Cheers, Huw _______________________________________________ Mailing list: https://launchpad.net/~launchpad-dev Post to : launchpad-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~launchpad-dev More help : https://help.launchpad.net/ListHelp