Marc Weustink wrote:
> Can you sent me the png image itself ?

I don't know how I keep missing your replies!

Sorry about the delay.

Those PNGs are screen shots of a game in action. So they indicates how 
the internal bitmaps ( actual *.bmp files ) were being decoded.

But I have some good news and bad news. Recent updates have fixed the 
bitmap problem and they are now displayed correctly!! YEAH!!!

Ok now the Bad news... I now get the following error in an LCL Mac OS app...
"Error reading GameIcon.Picture.Data: Stream is not an Icon type."

So it looks like reading Icons is now broken again, even though it was 
fixed previously.

At least there is progress being made.

Dominique.
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