After nearly a year of porting, on a part-time basis, the MacOS X ( Intel )
version of Game Maker 7.x, has officially entered private beta.

Some info about the private beta can be read here...
http://glog.yoyogames.com/?p=445

ScreenShots
--------------
Game Maker IDE :
http://www.pascalgamedevelopment.com/savagesoftware/download/GameMaker-MacOSX.png


2D Game - FrozzD :
http://www.pascalgamedevelopment.com/savagesoftware/download/Frozzd.png


3D Game - TwoDase :
http://www.pascalgamedevelopment.com/savagesoftware/download/TwoDase.png

]Savage Software Solutions ( http://www.savagesoftware.com.au/ ) aka me :),
did the initial port of the IDE and Runner and I was helped my Dean
"Technomage" Ellis to sort out the OpenGL rendering side of things ( it
used to use Direct3D ). Thanks to Ramin, an ex Sumo Digital employee, for
helping me narrow down certain GamerMaker and Runner bugs. Many thanks also
go out to the Lazarus team who helped sort out a few IDE bugs I posted on
their bug-tracker. Without all of the above, this would not be possible.

There is still some work to do, but basically the IDE and Runner are
working.

Technology used :
FreePascal Compiler
Lazarus IDE running natively on MacOS X ( v10.4.11 Intel )
JEDI-SDL so therefore SDL, SDL_Mixer for sound

Same codebase compiles and runs on Win32 ( needs tweaking ), MacOS X (
stable ), Linux ( needs tweaking ). As MacOS X was the main priority, that
is why it is the most stable version.

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