Hum so they did stick with lazarus eh? I read their official post on their website (yoyogames.com) and it was very vague if you weren't a private beta tester. But, I do have the PC version and here's what it seems to me: 1. The runner is a generic precompiled EXE with all functions etc for dealing with any possible aspect of the game. It is NOT slim, and it is NOT smart. Not using 99% of Game Maker's features will not make the size smaller 2. The 'compiler' probably only puts in your resources into a pre-built runner.
So, they're not generating new CORE code for each new game; but the user can code using GML (a weirdo coding language), and that gives some extensive expansion capabilities. Also, considering that GM was made with Delphi, they probaby did a lot of research and found Lazarus/FPC to be a good combo ;) On Sat, Dec 6, 2008 at 1:06 PM, Mac Programmer <[EMAIL PROTECTED]>wrote: > Very interesting to see Free Pascal and Lazarus used that way, > meaning explicitly for generating fun and not just for databases and > the like. > > Can you tell us a little bit about the architecture of GameMaker and > Runner (if you're permitted to, that is)? It almost sounds as though > you're generating code for and compiling each new game, or have I > missed something? > > I saw a mention about selecting a language for the next version. I > hope you (they?) consider staying with Free Pascal and Lazarus. > > Thanks. > > -Phil > > _______________________________________________ > Lazarus mailing list > [email protected] > http://www.lazarus.freepascal.org/mailman/listinfo/lazarus >
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