Thanks for feedback. On 2016-07-14 06:56, Ondrej Pokorny wrote: > I wasn't able to run fpgcanvas (runtime exception)
That works here. Tonight I’ll do some more testing. Which platform, fpGUI branch and FPC version did you test with? The “develop” branch is in flux at the moment as some large branches have been merged recently and I’m working on stabilizing the code for the v2.0 release. If you want stability right now, then the “maint” branch would be your best bet. , nanoedit (didn't compile) Fixed, and the repository has been updated. > and agg_canvas_test (runtime exception) As the demo’s unit header comment mentions, you need to explicitly enable the “AggCanvas” compiler define. At the moment AggPas is not the default 2D renderer yet. > How do you handle high-DPI displays in fpGUI? It works just fine. Text, windows and widget size scale as needed. For graphics I recommend using SVG images with the “develop” branch. At the moment high-DPI support requires manually adding an extra unit to your uses clause, but the branch that automates all than (and improves high-DPI support even more) is almost ready to be merged into "develop". Here are some screenshot samples of the same executable running under Windows 8 with various Windows DPI values set. http://geldenhuys.co.uk/~graemeg/temp/Win8_96dpi.png http://geldenhuys.co.uk/~graemeg/temp/Win8_120dpi.png http://geldenhuys.co.uk/~graemeg/temp/Win8_144dpi.png http://geldenhuys.co.uk/~graemeg/temp/Win8_192dpi.png Regards, Graeme -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus-ide.org/listinfo/lazarus
