On 29/01/18 22:10, C Western via Lazarus wrote:
On 29/01/18 09:44, Ondrej Pokorny via Lazarus wrote:
On 29.01.2018 10:02, C Western via Lazarus wrote:
On 29/01/18 08:45, Ondrej Pokorny via Lazarus wrote:
On 28.01.2018 15:33, C Western via Lazarus wrote:
On 27/01/18 18:59, Ondrej Pokorny via Lazarus wrote:
I merged the High-DPI (multi-resolution) ImageList into trunk.
I'll document the changes in
http://wiki.lazarus.freepascal.org/TImageList soon (tomorrow) and
also in http://wiki.freepascal.org/Lazarus_1.10.0_release_notes
Ondrej
With trunk my application now gives lots of tracebacks when using
the main menu, which has some images set, though not using an
imagelist:
ERROR in LCL: TGtk2WidgetSet.CreateBitmapFromRawImage Incompatible
BitsPerPixel
Creating gdb catchable error:
$000000000088BA69 DEBUGLNSTACK, line 731 of lazloggerbase.pas
$00000000007788E0 DUMPSTACK, line 1392 of lclproc.pas
$0000000000776043 RAISEGDBEXCEPTION, line 860 of lclproc.pas
$00000000006EB170 RAWIMAGE_CREATEBITMAPS, line 417 of
gtk2/gtk2lclintf.inc
$0000000000787202 RAWIMAGE_CREATEBITMAPS, line 152 of
include/lclintf.inc
$00000000008F0FF0 CREATEBITMAPS, line 3633 of intfgraphics.pas
$000000000095B362 INSERTMASKED, line 1802 of include/imglist.inc
$0000000000958DC1 ADDMASKED, line 1143 of include/imglist.inc
$000000000086717C DRAWMENUITEMICON, line 5809 of gtk2
This is using GTK2. Has the implementation of the main menu changed
significantly? Unfortunately this is slightly tricky to debug, as
the entire desktop freezes.
Do you use Glyphs in the menu? Anyway, please create a bug report
and if possible, attach a sample project to reproduce. Thanks.
I do use glyphs on a few of the menu items. Unfortunately a small
project with just this doesn't show the error, so a sample project
will require some thought.
I assume it's a specific glyph that doesn't work. Try to add a DebugLn
with the menu item name into DRAWMENUITEMICON so that you'll know what
menu item and glyph causes it.
Ondrej
I have submitted https://bugs.freepascal.org/view.php?id=33099
It does not show the crash, but it does show some issues. My
investigations show that the test program does not crash in the same way
as Masked is false for the menu image, whereas it is true in my full
program, and I haven't been able to track down why yet.
Colin
Update: I found my main program had some code I had forgotten about that
explicitly sets transparent for each menu bitmap:
MenuItem2.Bitmap.Transparent := True;
and that is why the error is triggered in my main program. (The need to
do this may be a bug, but if so it has been present for a long time.)
Colin
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