On 15/07/2011 20:33, Flávio Etrusco wrote:
2011/7/15 Martin<[email protected]>:
http://bugs.freepascal.org/view.php?id=19723

It would be nice to have TControl.InvalidateRect, so that component
developers can avoid calls to LCLIntf.InvalidateRect :-)
...
There is the question of drawing a lie, to how much to put on TWinControl.
There are more Handle related functions... So there could be an additional
HandleObject property, with an object representing the handle.
Though, IMHO that would be too much...


What is the specific use case for it?
I can only really see use, if you develop your own component. But then you
can add it there...

--
The intended use is for component developers, yes. But actually I
thought about it while checking a bug report and having to offset for
InvalidateRect with a TPaintBox, so I'd prefer it was implemented in
TControl ;-) It's just a matter of extract the method from
TContol.Invalidate.
I guess it's impossible to draw line, they need to be indeed discussed
on a case-by-case basis. That's why I posted the RFE as a question ;-)

Well, one other think is, the current function would still have to remain. (or compatibility would be broken badly).
So doing this would simply be a duplicate.


I am definitely with the comment on mantis. I wouldn't want to add to many more things to T(Win)Control. That would speak for a TWinControl.HandleObj.InvalidateRect(x,y,x2,y2)

I do see the point of wanting to access it in context of a T(Graphic)Control, but there is no handle. there could be a handle object; but it probably wouldn't work for all functions...

Also TGraphicControl, and TCustomControl(inherit TWinControl) introduce a Canvas, maybe then it could go there?
TCanvas, has other handle related functions, like GetClipRect.


Just some ideas....

--
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