On Tue, 16 Aug 2011 10:28:55 +0200, wrote:
GLut is a platform independent context handling toolkit for OpenGL. It's not very good, nor fast but it's widely used and available on all sorts of platforms (see also freeGlut). The widgets make use of the GSLS shader to render. So perhaps something is going wrong here for you, or it's the textures like I said before. To get to the bottom of it,could you please check if: The program passes line 167 in the example project? This is where the shader is setup, or does it fail at line 175-177, where the textures are setup? In any case does it reach line 189? Regards, Darius
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