On 09/22/2011 11:40 AM, Kjow wrote:
2011/9/22 Michael Schnell<[email protected]>:
QueuAsyncCall() does not considerably impact the Worker-Thread, so obviously
you mean that the main (GU-)I thread gets slow.

Here of course the correct way is to do the QueuAsyncCall() not too often.
(e.g. only when e.g.  5 % in the progress bar value is overrun)

-Michael
I'm using a real-time 3D graphics on my project and while it loading I
would generate some smooth animations, this is why I need something
more "powerfull" :)

Kjow
There is nothing more powerful. You just need to use the stuff provided in a decent way or give up.

-Michael

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