Unfortunately yes. I use a TFPMemoryImage descendant as internal
datastructure in my application. Alternatively I could use OpenGL
context to draw the images (thumbnails), but I would prefer TCanvas if
possible. For now I'm just copying the data over to a bitmap, but this
is of course far from ideal. 

Gr. Darius 

On 4 feb '12, Felipe
Monteiro de Carvalho wrote: 

> Does it have to be TFPMemoryImage?
> 
>
You can use TLazCanvas+TLazIntfImage+RawImage, like this wiki example
>
demonstrates:
> 
>
http://wiki.lazarus.freepascal.org/Developing_with_Graphics#Using_the_non-native_StretchDraw_from_LazCanvas
[1]

  

Links:
------
[1]
http://wiki.lazarus.freepascal.org/Developing_with_Graphics#Using_the_non-native_StretchDraw_from_LazCanvas
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