Am 10.02.2012 14:09, schrieb Darius Blaszyk:

That's a valid reason, but I removed the disk cache to test pure drawing 
performance.

In that case 25FPS at 50% HD is very poor. I would expect at least 3 times as 
much (see also my test app). How do you draw the pixels? Do you use glBitmap or 
do you use GL_POINTS?
Could you share the test application you've made with me?

I'll share it when I'm at home tonight. I just made this yesterday before going to bed, so I didn't want to send anything anymore ;)

If I remember correctly I use glBitmap, but you'll see later.

Regards,
Sven


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