On Fri, Feb 17, 2012 at 5:59 AM, Marc Santhoff <[email protected]> wrote: > I have pretty much no idea of the Android SDK or things, but I > understand that this target involves compiling the code to Java byte > code.
Android can run native code too, it runs Linux shared objects. Lazarus for Android compiles the project as a Linux shared object which is exactly what many large and successful Android applications do and it does not use the FPC compiler support for Java. I doubt that the Java backend would ever support building all the necessary libraries which the LCL uses or the LCL itself, for example due to the lack of pointers. Also if that was the case then no 3rd party libraries would work at all, like LNet. Basically I doubt that there can be any significant sharing of code here. Also when I started the Java backend didn't exist. > How is the GUI specified, is it drawn like building a form or is it made > by drawing on a canvas in code? Android applications are full screen apps which respond to events, for example paint or touch or key event. We redirect all events to LCL-CustomDrawn common handlers for any platform and it does it's job. In the paint event we draw every single pixel in Pascal code in our TLazCanvas surface and send a finished bitmap to Android. > Or does Lazarus/fpc only generate the event handlers an making a GUI is > a seperate task for a HTML designer or the like? HTML!? No, there is no HTML involved. -- Felipe Monteiro de Carvalho -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
