On 21 March 2012 19:17, Mark Morgan Lloyd <markMLl.lazarus@....> wrote: > > So in particular: "fpGUI would need extensive changes to work in platforms > which do not have native sub-controls, for example Android, linux > framebuffer, OpenGL" >
I would like to beg to differ on that quoted statement. It's not that hard to build that support back into the latest fpGUI. [maybe it's hard for somebody that doesn't know fpGUI code] I'm actually considering adding such support again [one window handle per form], because I want to support the Linux FrameBuffer and OpenGL in fpGUI in the near future. With the new 2D graphics engine built into fpGUI, adding such support would be even easier than before. Alternatively, there is also a older fpGUI (v0.4_fixes branch) which uses a single window handle per form. The v0.4 branch doesn't contain all the latest fpGUI features, but I do keep it up to date with the latest FPC compilers. PS: I also updated that wiki page comparison grid. There was some outdated formation about fpGUI. -- Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://fpgui.sourceforge.net -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
