Graeme Geldenhuys schrieb:
Hi,
On 22 August 2012 01:08, Hans-Peter Diettrich <[email protected]> wrote:
Sending other objects is different, because it's bound to platform
capabilities and cannot be covered by a simple API.
Exactly my point. I didn't implement some half-assed DND in fpGUI.
Current LCL's DND support is totally useless. When I think DND, I
think any type of data,
How do you intend to communicate your type to the world outside?
Mime types are nice, but useful only when the receiver understands them
- not very likely on Windows :-(
dragging inside my application as well as
outside my application (send and receive).
Not to mention the fact
that XDND requires window handles to function etc, which a non-GUI
drag component wouldn't have.
Timers also have handles. The problem boils down to how the *platform*
finds possible drop targets.
DoDi
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