On 8/29/2012 03:59, Lukasz Sokol wrote:
On 29/08/2012 05:05, waldo kitty wrote:
On 8/28/2012 06:47, Bernd wrote:
The pragmatic fix to he above problem was:

procedure TConnection.OnTCPFail(ASocket: TLHandle; const Error: String);
begin
    Self._AddRef;
    FDisconnectLock.Acquire;

    [...]

    FDisconnectLock.Release;
    Self._Release;  //<-- now we will be freed exactly here!
end;

so adding that one line negates the previous .Free line(s)??

i'm still learning all this new-fangled stuff... i'm a (very) oldschool 
procedural coder and having things popping into and out of existence whenever 
they want to is something i'm still trying to wrap my head around :/ :(


Notice the _AddRef call ?

i didn't then but i do now... my eyes were attracted to the //<-- comment of which there was none for _AddRef... thanks for pointing it out :)

Thanks to this, the

Self._AddRef;[Self.RefCount is now 2]
[...]
FBuddy.SetIncoming(nil); //[Self.RefCount is now 1] was: bug: this will free 
ourselves NOW!!!
<<<<
and after
[...]
Self._Release; // [Self.RefCount is now 0 and GC removes the TConnection from 
memory.]

BTW, Frankly, would it not be easier/less error prone if the 
FDisconnectLock.[Acquire|Release]
did that ? (i.e. increase/decrease the RefCount of Self as well as 
acquire/release the lock ?)
It seems /logically/ correct : there is /one/ more activity associated to this 
object, so it
can't be freed before it's done ?

it would seem to be better from my perspective... i can't say that i'll ever remember to actually write Self._AddRef or Self._Release... remembering to add the lock will be enough trouble ;)

--
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