Not that much, but the problem is that many code runs fine due that bug,
using a freed object (not intentionally). Maybe some regexp replaces
will help you.
You can review only code that deals with Indy activities.
i've done it actually. It took a reasonable time to explore and
surprisingly, there is no Something.Free but only FreeAndNil(Others)
Even when I get a map out of the compilation process I'm not able to
point out where the rubbish blocks could hide themselves.
--
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