On Sat, May 11, 2013 at 10:49 AM, Sven Barth <[email protected]> wrote: > must use the GNU binutils). Your code must not call the RTL in any way > however (this includes strings, dynamic arrays and classes; objects would be
Umm, that's too nasty. I surely need strings, arrays and classes, or else one must write some kind of useless spaguetti code. So I guess it is a no way for Windows Store for now. > ok if you allocate the memory using functions from the Windows API which are > available for WinRT) >From what I read what is available for allocating memory in WinRT is malloc from the Visual C RTL. >> Also, does anyone know if the executable format at least in win rt is the >> same? pe format and available in both executable and dll forms? > It's the same. This part is really good! So one could theorically use the win32 binutils and just copy the existing RTL and delete all calls to the WinAPI and substitute it to Visual C RTL calls to make a quick and dirty port ... Anyway, the amount of work needed to support it looks larger than the platform is worth for me ... so I'll just go back to porting my app to Android and forget Windows Store for now. I was mostly interrested in the $100 bucks that MS is willing to pay per application developed: http://www.zdnet.com/microsoft-offers-developers-cash-to-write-windows-8-apps-7000012851/ But now I noticed it is only for people that live in the United States =( So there is no hurry to support a platform with currently nearly zero market share. -- Felipe Monteiro de Carvalho -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
