On 10/02/2015 22:18, Mark Morgan Lloyd wrote:
Martin Frb wrote:
You should be able to copy the entire class TSourceLazSynSurfaceManager = class(TLazSynSurfaceManager) (It is in the IDE, but check the svn logs / blame, if no one else but me changed it then consider it lgpl+except)

TopLineCount sets how much space you get on top.

TSourceLazSynSurfaceManager(FPaintArea).ExtraManager.DisplayView

set a source for the text you want to paint. If you do NOT forward to the textbuffer, then it will not come via the highlighter, and be highlightfree. But you can add your own.

Is my understanding of what you're saying correct that there would be dead space to the left of the extra top line stuff if line numbers were displayed (which is what I want)?

I'll take a look at the logs presently to work out what went in when. My older code, relying on stacked synedits, is good for the GTKv1 era.


Same as for the top-hint in the ide.
Yes the gutter stays empty. At least it can, and work like that in the IDE. All the code should be in SourceSynEditor.
See image

SynEdit delegates all painting to the TextArea, which also returns how much space it can offer.

Normal SynEdit:
  FTextArea := TLazSynTextArea.Create
TLazSynTextArea splits the space 3 ways (see the creator of SyNedit and/or TSourceLazSynSurfaceManager
Left/Right Gutter and Text

TSourceLazSynSurfaceManager splits it 2 ways: upper/lower
- The lower is known to SynEdit, and contains and provides SynEdit with info on the boundaries. - The upper is in your control. It also has 2 gutter, but unless you feed them they stay empty (in the IDE even changes to the gutter setting appear to be forwarded, not sure how)

From SourceSynEditor
TSourceLazSynSurfaceManager(FPaintArea).ExtraManager.DisplayView := FTopInfoDisplay;

FTopInfoDisplay provides the info what to paint. You need to do your own
From my memory....

procedure InitHighlighterTokens(AHighlighter: TSynCustomHighlighter); virtual;
nothing
procedure SetHighlighterTokensLine(ALine: TLineIdx; out ARealLine: TLineIdx); virtual;
will be called with 0, and gives "out" 0 // sets the line (index) that needs to be painted. Since your area is the height of 1 line, and GetLinesCount retunrs 1 there is no scrolling (Also nothing (except you) will change the topline for this)
    procedure FinishHighlighterTokens; virtual;
nothing
function GetNextHighlighterToken(out ATokenInfo: TLazSynDisplayTokenInfo): Boolean; virtual;
 your text
    TokenStart: PChar;
    TokenLength: integer;
    TokenAttr: TSynHighlighterAttributes;
you may need a TSynHighlighterAttributes; (color) but try nil, or create an empty one

    function GetLinesCount: Integer; virtual;
 always ONE (1)
    function GetDrawDividerInfo: TSynDividerDrawConfigSetting; virtual;
    Result.Color := clNone;

    function TextToViewIndex(AIndex: TLineIdx): TLineRange; virtual;
    function ViewToTextIndex(AIndex: TLineIdx): TLineIdx; virtual;
return same as input // used by folding





In your case to prevent the gutter
-  Inherit TLazSynGutterArea
- in TSourceLazSynSurfaceManager.Create use your class for the gutter
- in YOUR_TLazSynGutterArea.DoPaint(ACanvas: TCanvas; AClip: TRect);
 call
  FGutter.Paint(ACanvas, Self, AClip, 0, -1);

that should keep it empty


For your case you need to add handling of LeftChar for horizontal scroll.








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