On 17/06/15 11:03, aradeonas wrote:
> Yes but its wrong
> 
> 
> Wrong is typo here but its likely to be true.In Android and iOS I
> didn't saw ant foreign language do a good job.If you saw any good app
> with beautiful standard UI tell me.
> 
> I mean if they are going with AsndroidStudio probably they should
> continue with that,just compiling for a device is not a good reason
> to make app with it.
> 
> Regards, Ara
> 

<OT rant>
I tried Android Studio, only just a simple example project (bluetooth chat with 
mods)
import (mods to make the bluetooth part connect to a bluetooth-serial type 
endpoint)...

It is painful.

They went to great lengths to name every other element of that ecosystem
DIFFERENT than people coming from other contexts may recognize. 

I mean, you know what an 'activity' is ? At first glance? ...

The standard controls are well, standard; and no clear path/explanation to 
install any 
non-standard ones (like, how would you program up something like analog gamepad 
buttons?)

(one might just about recognize a Button class, and c&p its creation&usage to 
get what one wants,
 within the bounds of same class... ok it works... even got progress/trackbars 
to work as joysticks...
 but the rest is so baroque and unhelpful and unintuitive, I can't bear to look 
at it any more... 
 too many variables. oh, and what is a 'listener' again ?)

Now try merging code from another example (e.g. accelerometer/gyroscope 
handling)
with the serial bluetooth dongle/chat example. In Java. 

I'm still struggling.

Not helped by, that my 4 year old i5 24XX CPU turns its fan into a small 
jetplane (noise-wize)
wile just browsing code trying to figure things out for more than half an hour.
</ OT rant>

el es


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