> Yes. Render your scene to a texture. Render a full screen quad > textured with your scene texture using a blur shader (or two shaders > (a horizontal and a vertical one) as it's faster). For details google > "opengl gaussian blur" or "opengl post-processing". > > R.
It looks good. Is there any implementation of it in Delphi or FreePascal? Im not so familiar with OpenGL and Im using it with BGRABitmap helps. Regards, Ara -- http://www.fastmail.com - Same, same, but different...
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