Naah ... the .lpk file's not working.
2 Problems I found :
1. a unit not found GLScanLinedGraphics, and I cannot find it anywhere else.
2. Illegal assignment to for-loop variable, syntax :
for i:=Integer(base) to Integer(base)+pixelCount*3-1 do
PByte(i)^:=vBrightnessLUT[PByte(i)^];
I wonder if the person who converted the package to lazarus is here too ..
thanks
.: ysundawa :.
----- Original Message -----
From: "Yoppy Sundawa" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 23, 2005 9:55 AM
Subject: Re: [lazarus] Game Development with Lazarus
> you right, I found the .lpk file from the cvs,
> thanks a lot
>
> ----- Original Message -----
> From: "Adilson Oliveira" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, August 23, 2005 9:34 AM
> Subject: Re: [lazarus] Game Development with Lazarus
>
>
> > Yoppy Sundawa wrote:
> > > Looks great, but is it 100% compatible to lazarus ?
> > > I thought it was only for Delphi ...
> >
> > I'm not sure about the 100% :)
> > But I installed them here (there's a lazarus pack) and a few quick tests
> > I did gave me the expected results.
> >
> > []s
> >
> > Adilson.
> >
> > _________________________________________________________________
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>
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