> Red, Green, Blue, Alpha are words (0-65536). Use 32768.
I tried, but the bitmap is just copied (as it should) and setting the
pixels to 32768 does not affect the appearance.

Darius


On Sat, 2005-12-31 at 10:49, Mattias Gaertner wrote:
> On Sat, 31 Dec 2005 01:05:09 +0100 (CET)
> [EMAIL PROTECTED] wrote:
> 
> > Hi,
> > 
> > The following function does not work. It seems that the image is not
> > affected at all, although all color channels are set to 128. I would
> > expect to get a uniformly gray image, the size of the initial bitmap. What
> > am I missing here?
> > 
> > function ConvertBitmap(ABitmap: TBitmap): TBitmap;
> > var
> >   TempIntfImg: TLazIntfImage;
> >   ImgHandle,ImgMaskHandle: HBitmap;
> >   x, y: Integer;
> > begin
> >   TempIntfImg:=TLazIntfImage.Create(0,0);
> >   TempIntfImg.LoadFromBitmap(ABitmap.Handle,ABitmap.MaskHandle);
> > 
> >   Result:=TBitmap.Create;
> > 
> >   //change all pixels to gray
> >   for y:=0 to Pred(TempIntfImg.Height) do
> >     for x:=0 to Pred(TempIntfImg.Width) do
> >     begin
> >       TempIntfImg.Colors[x, y].Red:=128;
> 
> Red, Green, Blue, Alpha are words (0-65536). Use 32768.
> 
> 
> >       TempIntfImg.Colors[x, y].Green:=128;
> >       TempIntfImg.Colors[x, y].Blue:=128;
> >     end;
> > 
> >   TempIntfImg.CreateBitmap(ImgHandle,ImgMaskHandle,false);
> > 
> >   Result.Handle:=ImgHandle;
> >   Result.MaskHandle:=ImgMaskHandle;
> > 
> >   TempIntfImg.Free;
> > end;
> 
> Mattias
> 
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