thanks for the reply.
On 2/20/06, Mattias Gaertner <[EMAIL PROTECTED]> wrote:
>
> I just tried under linux and it works:
with these changes ? or without ?
> Call in glpaint ctrl_opengl.Invalidate
i did this first, and this seemed to fix my problem.
can you explain what this does to me ?
are there any performance issues with this ?
should i put this before my OpenGL draw calls ?
after i "swap" GL buffers ?
> and paint in ctrl_opengl.OnPaint.
i didn't do this, because the other thing seemed to work.
should i still do this ?
if so, i'm not sure i understand ...
on the "OnPaint" event, i should call "paint" on the OpenGL context ?
thanks for your help.
>
> Mattias
Tony
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