> Hello everyone,
>
> I know this is probably the wrong list to ask such thing but as I am not
> on the fpc list and many people on this list know alot more about coding
> than I do I just ask here.
> I exclusively do (real time) graphics programming (on a hobby level) and
> for most stuff freepascal is fast enough. But now I have come to a point
> where I'd really like to have some faster vector/matrix math.
> So I ask you guys if anybody knows of a way to achieve this. I have read
> that SSE/3DNow are the way to go but AFAIK there is no support for that in
> fpc.
> I don't know much about interaction with other languages but would it be
> possible to use/write a SSE/3DNow math lib in C and then use this for my
> calculations. (I hate C but more speed is more speed and if it is only the
> real low level stuff, I think I can deal with it).
> I am open for any suggestion esp. the ones not involving any C coding.

Sorry, but the internal assembler of fpc already supports SSE/SSE2/3Dnow
since years.



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