Lord Satan пишет:
On Mon, 08 May 2006 02:02:58 +0400
Alex Smirnov <[EMAIL PROTECTED]> wrote:

  
*Hi, Friends!*

I have created a small Lazarus OpenGL library that works both in Win32  
and in Linux/GTK. It was made from U3D Library by Ricardo Sarmiento and 
with the help of GLScene.
    
It looks like it is based on the M$ OpenGL header file, which is IMHO not a good idea as it is very old (I think OpenGL 1.1).
But having an OpenGL unit based on more recent headers (meaning OpenGL 2.0) that works on Win and Linux would be nice.
Any plans for this?

Hi, Lord Satan.

You mean that my OGL library is based on gl.pp, glu.pp and glx.pp files provided by FreePascal sources? Yes, you are right. For now it is really enough for my work. The question is that the project that will use this library is not a game - it is scientific modeling program, so it will not use more than simple OpenGL primitives.

But I think I can translate it to OpenGL 2.0 if you will send me appropriate *.pp/*.pas files.

Regards, Alexey.

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