At 18:48 10/06/2006, you wrote:
[Posted in Lazarus forums]
Hi.
I'm thinking in start a game for fun.
I downloaded the GLScene (the only I know) source ("stable" and cvs)
but I'm having problems to compile both.
The file GLScanLinedGraphics.pas is missing. And if i ignore it, i
get some of:
F:\GLSceneCVS\Source\Base\OpenGL1x.pas(3460,27) Error: Incompatible
types: got "Pointer" expected "<procedure variable type of
procedure(LongWord, LongWord, LongWord, LongInt, LongWord,
Pointer);StdCall>"
F:\GLSceneCVS\Source\Base\OpenGL1x.pas(3461,20) Error: Incompatible
types: got "Pointer" expected "<procedure variable type of
procedure(LongWord, LongInt, LongWord, LongInt, LongInt, LongInt,
LongInt, LongWord, LongWord, Pointer);StdCall>"
etc...
Some issue?
Other library (3d engine) better than glscene for my intentions?
Yes, check http://www.sulaco.co.za/ there you have the Rage3D, a game
engine for delphi that compiles for freepascal with minor changes (a
missing procedure declaration and some uses) for win32. All examples
and tutorials compiles. Don't know for MacOSX, Linux, etc.. but i
suppouse it will work.
**************************************************************************************************************************************
Este documento representa mis ideas. Son originales mias. Esta
prohibido pensar lo mismo que yo, sin pago previo.
Si estas de acuerdo conmigo,
PAGAME!! Aviso: Cuidado
con el abogado. MUERDE.
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