On Fri, 24 Nov 2006 11:01:51 +0100
"Patrick Chevalley" <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I start to play with you new stretchdraw, this work fine with today
> Lazarus snapshot.
> I quickly hack TCanvas.StretchDraw to use it and I am pleased with
> the first result as this solve the ugly stretchdraw we have
> previously on Win32. See the attached image that show the result,new
> stretchdraw on right :) , this is a TImage with Stretch property to
> true.
>
> This is how I change TCanvas.StretchDraw, any idea to avoid this
> multiple conversion from TGraphic to TBitmap to TFPCustomImage ?
>
> procedure TCanvas.StretchDraw(const DestRect: TRect; SrcGraphic:
> TGraphic); var img: TLazIntfImage;
> bmp: TBitmap;
> begin
> if not Assigned(SrcGraphic) then exit;
> Changing;
> RequiredState([csHandleValid]);
> // SrcGraphic.Draw(Self, DestRect);
> // added for FPCanvas.Strechdraw
> bmp:=TBitmap.Create;
> bmp.Assign(SrcGraphic);
> img:=bmp.CreateIntfImage;
> Inherited StretchDraw(DestRect.Left,DestRect.Top,
> DestRect.Right-DestRect.Left,DestRect.Bottom-DestRect.Top
> ,img);
> img.free;
> bmp.free;
> //
> Changed;
> end;
Improve StretchMaskBlt instead.
Mattias
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