Andreas Berger wrote:
> This works perfectly in Delphi, but never worked in FPC. I finally found
> the problem: ClipRect is incorrect at this stage. Instead I changed line
> 4 to:
>
> 4 bmp.Canvas.CopyRect(Rect(0, 0, w, h), Image.Canvas, Rect(x*w, y*h,
> x*w+w, y*h+h));
>
> Now transparency works.
Standard reply: file a bug report with test case to reproduce.
> What I still don't like is the need to save to a memory stream and read
> it back (I think it was I that discovered this trick a long time ago).
Why is it needed ? Did you file a bug report for that one ?
Micha
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