On Sat, 30 Dec 2006 17:57:28 +0100
Aleš Katona <[EMAIL PROTECTED]> wrote:

> 
> > This should work in lazarus too. The missing part is, that you can
> > not select other forms/datamodules components.
> > 
> 
> Does this mean that if I got something (let's say A) on the main form,
> and then I got a "behavior" (X) in a "behavior list" which is a
> property of another thingy(B) on the form, I can't assign the A to
> the X of B?

Yes. You can assign it in code, but not yet in the designer.

 
> Because the situation is exactly like this:
> 
> I put a "TCollectionManager" on the form, old school style.
> 
> Then I put a glscene on the form, double click (has custom component
> editor) and add a let's say cube (Cube1).
> 
> Then I select cube1 and click the "..." in it's "behaviours" property
> in the OI, which opens our special property editor. I click "+" and
> add a "collision" behavior to the list of behaviors. Then I click it
> to select it. The OI now displays the "collision" I added. But when
> now I click the "manager" property of the collision, I can't choose
> the original CollisionManager1 which is on the main form. It's not
> populated.
> 
> Jesus told me it's probably related to the missing/wrongly handled
> LookupRoot so I guess that's the problem. I tried doing LookupRoot :=
> "currently selected behavior" but that produces AV (I really am not
> sure what the lookuproot thing is supposed to be tbh)
> 
> Sorry about the.. well slow moving and constant nagging, I'm doing
> this mostly in free moments during the night and this whole visual
> thing is rather new to me :)

Not your fault. It is badly documented (too scattered).


> 
> Thanks again,
> 
> Ales
> 
> P.S: no need to hurry, this isn't a blocker, I'm just trying to get
> glscene/lazarus up on par with the delphi version but the remaining
> problems are not blockers.

Great. What is missing?

Mattias

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