> > Now heading for the next step: getting this done on a fresh system,
> > i.e. without the allready existing ~/.lazarus/*
>
> 1. Add files to packager/globallinks/ for glscene and indy (easy).
> 2. Setup the ~/.lazarus/staticpackages.inc (easy)
> 3. Setup the ~/.lazarus/idemake.cfg (this is the difficult part)
>
> 1. is needed, so the IDE can find the non lazarus .lpk files.
> 2. is needed for static packages. There is some progress in dynamic
> packages for windows and linux, but I don't know when it will be
> complete enough. So we have to live with static packages for now.
> 3. These are the compiler parameters, mainly the ppu search paths. If
> you have a fixed list, you can copy it and adjust the paths.
yea, that's what I allready did. works.
> If you
> want a generic solution, extend lazbuild.
That's where I am right now. Sholdn't be that hard, because most stuff
is allready in place: it builds packages, even builds the needed
packages. That means all the package dependency stuff etc. is allready
in there, only missing part is creation of the staticpackages.inc and
idemake.cfg which also "must be somewhere" because lazarus does it.
Tried to figure out, what happens when the "install" button of
PackageEditor is clicked.. but hey, that's not so easy to follow ;-)
TPkgManager.DoInstallPackage might be the thing I have to duplicate in
lazbuild?
If you could give me some keywords/hints, where to look for ...
regards
Burkhard
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