> These are all things that can be addressed in the painting backend and
> event handling code of the supported platforms. I think it is much
> harder to get C++ widget sets to play along in our Object Pascal world
> than to modify some backend Object Pascal code.
Example: OS X pulsing button. You might spend a lot of effort trying to
reproduce this in the "painting backend", whereas by using the native
button control it only takes a few lines of code. See TCarbonButton in
carbonprivate.pp.
Carbon is a C-based interface, not C++.
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