Hi David, Which widgets do you mean in detail?
All the effects are applied at a window as a whole. This is something, your application can never do itself. Perhaps later, there are possible interfaces, that your application can send a message to Compiz, that it should be bigger or more green or something similar. There is already a DBus plugin for Compiz/Beryl. I don't know in detail, what you can control over this Dbus plugin, but it's perhaps possible to do things like these. But on this way, you cannot produce own effects, you can only say Copmiz/Beryl, that it should do something. You have also to differ between the effects inside your application and outside of it. Compiz/ Beryl / other windowmanagers produce some outside effects on the application windows. If you use OpenGL now, you can only make effects inside your window, but you cannot make any effect to the window itself. Regards, Albert Am Freitag, den 13.04.2007, 19:57 +1000 schrieb David Lyon: > Hi Albert, > > Yes you're right of course that the visualisations are done at the OS > level. > > Still, it would be nice to have some of these widgets available within > an application. > > I know that OpenGL is available within Lazarus because the demo > directory includes some code. So it's probably only a matter of time. > > Regards > > David > > Albert Zeyer wrote: > > > This (AIGLX) is to prefer over XGL, because it doesn't add a > > complete X11-layer and it allows the usage of hardware accelerated > > OpenGL through it: > > http://wiki.beryl-project.org/wiki/Install_Beryl_on_Ubuntu_Edgy_with_AIGLX > > > > But all this isn't related to the software you run within. You only > > change the way how your X-server draws your application windows. > > AIGLX/XGL provides the necessary possibilities and the > > windowmanagers Compiz or Beryl (or others) uses them by making these > > effects. The applications themself don't recognize about how they > > are drawn on the screen. > > > > If you want to extend Beryl or Compiz, I don't know, if this is > > possible yet with Free Pascal. Take a look at the source code. I > > think, they have a modular design, so perhaps it's possible to code > > some moduls with Lazarus. > > > > > > Am Donnerstag, den 12.04.2007, 22:20 -0500 schrieb > > [EMAIL PROTECTED]: > > > > > Just wondering if anybody has installed this? > > > > > > http://wiki.beryl-project.org/index.php/Install/Ubuntu/Edgy/XGL > > > > > > Here's what it can look like when it is running: > > > > > > http://www.youtube.com/watch?v=i0ZtcxHUSDQ > > > > > > I'm interested if any of the components are available in Lazarus yet.. > > > because if they aren't I think that it would be worthwhile doing > > > something about it. > > > > > > I really want to dump my winbloat for this.. > > > > > > _________________________________________________________________ > > > To unsubscribe: mail [EMAIL PROTECTED] with > > > "unsubscribe" as the Subject > > > archives at http://www.lazarus.freepascal.org/mailarchives > > > > > > > >
