Felipe, Your images look spectacular on OS X.
If you can track down what's needed, it might be useful to put together a list of Win API functions you need in Carbon. All widgetsets (except win32, of course) could use additional Win API functionality, particularly for porting 3rd party components. Thanks. -Phil -----Original Message----- From: Felipe Monteiro de Carvalho [mailto:[EMAIL PROTECTED] Sent: Tuesday, June 19, 2007 3:22 AM To: lazarus@miraclec.com; Macintosh Pascal Mailing List Subject: [lazarus] Graphics32 Carbon beta-testing Hello, I have completed the native Mac OS X (thougth LCL-Carbon) port of Graphics32 library. For those that don't know graphics32, it's a high performance 2D graphics library for Delphi/Lazarus applications. Here is the website: http://www.graphics32.org/wiki/ To make sure that the port works well, I converted all the Delphi examples to Lazarus , and most examples work perfectly. Some don't work on Mac OS X for reasons beyond me (like using windows api directly) and a few crash misteriously. Nevertheless, most work pretty well, as you can see in these screenshots: http://magnifier.sourceforge.net/photos/screenshots/ So, to improve the quality of the port further, and find any bugs the examples didn't catch, I would like to know if anyone is wishing to do some beta testing before the official release. Maybe someone has a Graphics32 application that he would like to see running on Mac OS X. In case anyone is interrested I will publish the current source code on a suitable download location. thanks, -- Felipe Monteiro de Carvalho _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives _________________________________________________________________ To unsubscribe: mail [EMAIL PROTECTED] with "unsubscribe" as the Subject archives at http://www.lazarus.freepascal.org/mailarchives