Hi Phil

The wiki sounds like a good idea.

Adriaan van Os helped us get a middle-sized PC Lazarus app moved into an xcode project. The carbon components this project uses, are working great. The low-level message loop is behaving nicely, doing what one would expect it to do responding to keyboard, mouse, updating controls, all that good stuff.

The stuff our program exercises, include Main Menu (with check-items, and numerous hierarchical menus), Right-click menus, TForm, ShowModal, multiple TPanels in a TForm, TButton, TSpeedButton, Multiple TPaintBox in a TPanel, TScrollBar, TBevel, TLabel with default Black Text, TLabel with Colored Text/Background, TComboBox, TProgressBar, TMemo, TEdit, TProgressBar, TOpenDialog, TTimer.

Dunno if every feature of each mentioned control is perfect (since I haven't tested every available feature of each control), but they are working exactly as they should in our use of each control.

We still need to do some work on it, but here are some screenshots:

http://www.errnum.com/html/MacACWScreenShots.html

====

Have done Mac programming a long time, off'n'on, but am very ignorant of a lot of modern Mac details, especially the unix and command-line tools.

Maybe I'm doing something wrong, but when I double-click startlazarus, it runs the IDE from the Terminal. A lot of things seem to work, but no top menu (except the Terminal top menu), and the message loop doesn't seem to be fully running.

For instance, clicking on a lot of the buttons will open an appropriate window, but once the window is open, it doesn't do much and can't be dismissed.

Am not complaining. Far from it. Am only describing it, in case the current IDE version is supposed to be doing more and I haven't done something necessary to get it running better.

Do the developers generally run 'all command line all the time', or do they work on the IDE project in an XCode project?

Does the IDE ultimately need to be built into a bundle to become double-clickable with a menu and fully functional message loop and such?

The carbon application.run loop is already so well-behaved on our middle-sized program, that it seems that the code ought to be pretty close to 'prime time' to run the IDE pretty fully (albeit with perhaps some initially missing features and bugs to clean up)?

Its looking great. Congrats to all the folks who programmed this.

jcjr

On Oct 14, 2007, at 12:48 PM, Hess, Philip J wrote:
Tom is right. Almost everything is implemented and working with the Carbon widgetset. Even printing works. For now, you can use the Unix CUPS-based printer dialogs and TPrinter implementation. The dialogs aren't native like the Open, Save, etc. dialogs, but they do work fine now. The TPrinter implementation does use the Carbon API and is limited to the 4 font families built into the Postscript interpreter (Courier, Times, Helvetica, Symbol, which are very similar to the TrueType Courier New, Times New Roman, Arial, Symbol) but it does print correctly.

One thing that's needed now is testing of the integration of Carbon with large, existing apps. For example, the Laz IDE is a good test of integration. The Laz IDE can be compiled with the Carbon widgetset and it actually works pretty well. There are a few big issues still and a lot of little cosmetic ones with IDE dialog sizes (too small to fit some of the controls with Carbon), but you can try it out and see the future.

I'm thinking of creating a wiki page devoted to getting the Laz IDE working fully with Carbon. Would anyone be interested in that?

Thanks.

-Phil


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