Mattias Gaertner rašė:
is it possible turn on FSAA when using TCustomOpenGLControl?
It is a normal opengl context, so I would guess: yes.
But maybe it needs to be extended to use this attribute in the creation.
Do you have an example how the FSAA is enabled?
One example i found in Red Book. Code can be found on
"ftp://ftp.sgi.com/opengl/opengl14.zip" in file "multisamp.c".
Another example i found in NeHe site at
"http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46".
First example talks about "glutInitDisplayMode (...GLUT_MULTISAMPLE)",
another about recreating a window. And probably is not possible do this
outside of TCustomOpenGLControl...
--
Valdas Jankūnas
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