Mattias Gaertner rašė:
  is it possible turn on FSAA when using TCustomOpenGLControl?

It is a normal opengl context, so I would guess: yes.
But maybe it needs to be extended to use this attribute in the creation.
Do you have an example how the FSAA is enabled?

One example i found in Red Book. Code can be found on "ftp://ftp.sgi.com/opengl/opengl14.zip"; in file "multisamp.c".

Another example i found in NeHe site at "http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46";.

First example talks about "glutInitDisplayMode (...GLUT_MULTISAMPLE)", another about recreating a window. And probably is not possible do this outside of TCustomOpenGLControl...

--
  Valdas Jankūnas

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