Thanks! I found also the explaination here:
{------------------------------------------------------------------------------
RecreateWnd
This function was originally member of TWincontrol. From a VCL point of
view
that made perfectly sense since the VCL knows when a win32 widget has to be
recreated when properties have changed.
The LCL however doesn't know, the widgetset does. To avoid old VCL
behaviour
and to provide a central function to the widgetset, it is moved here.
MWE.
------------------------------------------------------------------------------}
procedure RecreateWnd(const AWinControl:TWinControl);
...
Christian U. wrote:
Declaration ist RecreateWnd(Object)
RecreateWnd(Self) is the same as RecreateWnd in Delphi.
[EMAIL PROTECTED] schrieb:
Hi!
I am porting some Delphi component to Lazarus. Now I am looking for a
replacement of RecreateWnd.
Delphi help says:
procedure RecreateWnd;
Recreate underlying Windows screen object. Call RecreateWnd to
recreate the control from scratch.
RecreateWnd destroys the underlying Windows screen object. The next
time the Handle property is
referenced (when the object is repainted, for example), a new Windows
screen object is created.
Some changes in control properties are not implemented until this
re-creation occurs.
Is there a substitute in Win32/gtk-LCL?
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