Kai-Uwe Behrmann wrote:
> The most obvious way would be to create a transform with lcms in the usual 
> way. You may use proofings multiprofile transforms with all bells and 
> whistles and convert into a device link. This profile should include a 3D 
> LUT to use later, possibly after some conversions, in your cg shader.
> 
> HDR is only possibly with matrix profiles, best without gamma and outside 
> the above described way.

Yes, that's one reason for me to wanting to avoid doing lcms transforms
and needing the data raw and not wanting lcms to do any processing.

Basically, I am hoping  lcms' cmsHPROFILE (_lcms_iccprofile_struct ) is
keeping its data as float and allowing me to get to that data directly.
Or is lcms all 16 bits as soon as data is read (in which case I guess
lcms will be pretty much useless to me, and I'll need to it all with CTL)?



-- 
Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy

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