Tomas Carnecky wrote:
> Is the tetrahedral interpolation patented? I googled what 'tetrahedral 
> interpolation' is because I had no idea and this patent popped up in the 
> results:
> http://www.freepatentsonline.com/5581376.html

I've looked through a lot (all ?) of the relevant USA patents
in regard to tetrahedral interpolation, and basically yes, there
are lot of patents on it - all of which have expired.
[The original patents were mostly related to Crossfield hardware
implementation patents, and these are quite old now.]

There are still patents on various exotic variations on the algorithm, but
you can have moderate confidence that the basic algorithm (as implemented
in ArgyllCMS - I can't speak for lcms) is not subject to US patents.

In any case, GPU texture lookup functions are likely to be multi-linear
rather than tetrahedral based, and patents in this area are really the GPU
manufacturers problem.

Graeme Gill.


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