-----Original Message----- From: Bob Friesenhahn [mailto:bfrie...@simple.dallas.tx.us] Sent: 18. december 2010 03:35
> In my experience, both Windows and POSIX provide thread specific data > ("TSD") APIs which are much more efficient than using mutexes for > doing things like accessing redundant caches without API > modifications. The way this works is that your pointer is stored in a > thread-specific area so that it is found efficiently with one array > indexing operation. TSD could be used to support the single-pixel > cache you mention. Hi all. The application I am working on just disables the cache. Locking is extremely counterproductive, since we tile the image and put each thread to work in parallel. I would think this is a very common way to operate, so I never really understood the reason why locking was even an option. In my opinion, TLD (thread local data) is over engineering and not generally available. Why not just reserve a small buffer on the stack and pass it to a thread-safe version of the conversion routine? Something along these lines: cmsTransformBuf buf; cmsDoTransformTS(src, dst, pix_count, &buf); The single-pixel would simply be put in the buffer. Just my two cents, but it looks simple, portable, easy to use and solves all problems I had with the current interface. Kind regards, Esben H-R Myosotis ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Lcms-user mailing list Lcms-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/lcms-user