On 15 April 2013 12:03, Mark <d...@cine-scan.com> wrote:
> Ultimately, I'm trying to apply the CLUT on the GPU, and I'm thinking if it 
> is worth implementing tethrahedral in a shader, or better to just stick to 
> trilliniar, which is built in already.

I don't know if it's helpful, I was playing with doing the transform
in a shader using cogl and clutter a few months ago:
https://github.com/hughsie/colord-playground/blob/master/src/cd-icc-effect.c

Richard

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