On 15 April 2013 12:03, Mark <d...@cine-scan.com> wrote: > Ultimately, I'm trying to apply the CLUT on the GPU, and I'm thinking if it > is worth implementing tethrahedral in a shader, or better to just stick to > trilliniar, which is built in already.
I don't know if it's helpful, I was playing with doing the transform in a shader using cogl and clutter a few months ago: https://github.com/hughsie/colord-playground/blob/master/src/cd-icc-effect.c Richard ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Lcms-user mailing list Lcms-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/lcms-user