The following code works :
Byte[] Input1 = new byte[6500];
Byte[] Output1 = new byte[6500];
UInt32 pixels = 6500;
cmsDoTransform(xform, Input1, Output1, pixels);
But anything above 6500 pixels resulted in MemoryAccessViolations.
I can't possibly have to break an image down into 6500 bytes chunks, in
order to process its color?
There has to be a better way?
/ Roger
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