The following code works :

            Byte[] Input1 = new byte[6500];
            Byte[] Output1 = new byte[6500];
            UInt32 pixels = 6500;
            cmsDoTransform(xform, Input1, Output1, pixels);

But anything above 6500 pixels resulted in MemoryAccessViolations.

I can't possibly have to break an image down into 6500 bytes chunks, in
order to process its color?

There has to be a better way?

/ Roger


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