Thanks Byron!  I should have realized convert() would create a new
surface.  I'll add your patch and release 1.0rc2 as soon as I get some
time.  (Hopefully tonight after FHE).

~ Nathan

On 2/5/06, Byron Clark <[EMAIL PROTECTED]> wrote:
> On Sun, Feb 05, 2006 at 07:57:55PM -0700, Nathan wrote:
> > Pygame 1.6???  That was released in 2003!  Hmm...well, if two distros
> > are using that old of a version, there must be other distros with the
> > same problem.  That explains why it crashed saying that one of the
> > methods on a pygame object didn't exist.
> >
> > It's crashing trying to call the Surface's built-in copy method,
> > Would you mind trying the following change and letting me know if it
> > works?
> >
> > In display.py, make the following changes:
> > line 19:  "import os"    to    "import os, copy"
> > line 120ish:  "msg_surface = g_msg_bg.copy()"    to    "msg_surface =
> > copy.copy(g_msg_bg)"
> >
> > That still works on my system, so if that makes it work for you, I'll
> > make the change permanent.
>
> That change doesn't fix it on my system using pygame1.6, but the
> attached patch does fix that problem and the next one that appears after
> fixing the surface copy.
>
> --
> Byron Clark
>
>
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