On 2016-05-17 17:31, Mats Karrman wrote:

On 2016-05-17 13:29, Felix Fietkau wrote:
I just took a look at the code and uloop's processing of signals looked
a bit racy to me. I've pushed a commit that makes it use signalfd if
available. I also found that waitpid wasn't being retried on signal
interrupt, so I added an extra check there. The changes are in libubox
git, but not in OpenWrt/LEDE yet.
Please test if this fixes your issue.

Thanks,

- Felix
Tried that but no immediate success, but it might have provided
some additional clues. Now the boot hangs early on *every* boot
but after logging in I found something different in the ps list.
There is a Broadcom utility (smd) that is called from one of the
start scripts (S10environment). It's purpose is to set scheduling
priority and cpu affinity for some of the Broadcom proprietary
processes, The smd program handles fork rather ugly. The
parent only loops until it receives SIGCHLD and then exits without
any wait. With the modified libubox I get a zombie smd child and
sleeping smd parent and S11environment (no other zombie).

Not sure exactly how this happened but I got to think about
something written in the wait man page:

"""
If  a parent process terminates, then its "zombie" children (if any)
are adopted by init(8), which automatically performs a wait to
remove the zombies.
"""

Is this wait really (unconditionally) implemented in procd or could
that be what I accomplished with the "forced timeout" patch?

I fixed the ugly fork and got the system to boot once.
Then tried the original libubox with the fixed smd program but
this was not enough to get things working (25 reboots to hang).

Now I'm running reboot tests with your new libubox and fixed smd...
More than 250 reboots without problem :)

Clearly the smd program is broken, but still it doesn't feel good that it
manages to hang the init process. Considering that timing is involved
it's difficult to make any certain conclusions but it seems like having
uloop epoll_wait to time out occasionally isn't such a bad idea?

// Mats


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