On Mon, Sep 5, 2011 at 10:13 AM, Terry Brown <[email protected]> wrote:
> ... in terms of integration of Leo and Blender I feel I'd be 95% there with > "import mycode; reload(mycode)" in the Blender Python console, with > up-arrow, Enter to execute :-} I understand this remark now. One could develop in Leo, having Leo write files to standard blender places, and then use a forced import in blender to get access to the code. This is certainly good enough for now. The point about autocompletion, I suppose, is that the blender api is large, and it's a little hard to know where to start, so any help is useful. On a complete newbie note: I discovered that the "save user settings" saves the present screen layout, including window size, window arrangement, font sizes, etc. It doesn't save the state of the console window, though :-) However, it should be possible to pre-load the code under test in ekr_blender_init.py. We shall see... Edward -- You received this message because you are subscribed to the Google Groups "leo-editor" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/leo-editor?hl=en.
